The social gaming platform started in VR, and has seen growth on mobile, consoles and more during the pandemic. Now it's valued at $3.5 billion. Ian Sherr Contributor and Former Editor at Large / News ...
As of Dec. 15, Rec Room users can dress their in-game avatars up as classic characters from Masters of the Universe. (Mattel/Rec Room Image) Almost two years after officially attaining “unicorn” ...
Ian Sherr (he/him/his) grew up in the San Francisco Bay Area, so he's always had a connection to the tech world. As an editor at large at CNET, he wrote about Apple, Microsoft, VR, video games and ...
Rec Room turned six earlier this year, and calling it a success would be an understatement. The game recently saw a 640 per cent year-on-year increase in mobile player numbers, and at present there ...
Join our daily and weekly newsletters for the latest updates and exclusive content on industry-leading AI coverage. Learn More Social gaming platform Rec Room has raised $100 million at a $1.25 ...
Speaker John Goodale stepped onto the stage at Pocket Gamer Connects Helsinki to talkabout the metaverse. Goodale has 27 years of experience in the games industry and currently handles global growth ...
Tim Sweeny defines the Metaverse. In a long article in the Washington Post, Epic Games founder and CEO Tim Sweeney says the Metaverse is an evolution of how we interact with brands, IP, and others. It ...
A list of the top 100 most influential companies highlighted four companies that have their hands in the fast-growing non-fungible token and metaverse markets. Here’s a look at the four names on the ...
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