Old games. They keep coming back, don't they? Here's another one, clawing its way up through the damp graveyard soil, grasping for new life. Shadowgate is a 1980s point-and-click adventure, being ...
Thanks to Ron Gilbert and Return to Monkey Island, it feels like classic adventure games could be making a minor comeback. Grim Fandango, Broken Sword, Blade Runner - the point-and-click genre boasts ...
Twenty-seven years ago, Shadowgate was known for two things: difficulty and death. The former was a byproduct of being a graphic adventure game; without the ease of looking up solutions on the ...
Shadowgate is unapologetically retro, bringing the difficulty of the original Shadowgate into 2014 and barely softening the blow in the process. It’s fantastic ...
GameSpot may get a commission from retail offers. The return of Shadowgate is almost here. Originally released on the Macintosh in 1987, Shadowgate, like many point-and-click adventures of the time, ...
HOW MANY WAYS TO DIE IN SHADOWGATE? LET US COUNT THE WAYS... With just one week before the launch of the re-imagined Shadowgate, adventurers will need to drum up their courage as they venture into the ...
GameSpot may get a commission from retail offers. If you've been playing games for a long while, the Shadowgate name is probably familiar to you. Since it helped spark the adventure game genre back in ...
Danger awaits those that dare set foot inside Castle Shadowgate, but the fate of the world is at stake. Old-school PC and NES users are familiar with the classic adventure game, Shadowgate, and ...
Zojoi's Shadowgate remake isn't exactly a rehash of the adventure game released in the late '80s, but it does share one big similarity: death, death and more death. Shadowgate is Zojoi's crowd-funded ...
Shadowgate creators Dave Marsh and Karl Roelofs have turned their attention back to the classic adventure property, Zojoi, a young developer founded by the pair, is working on a new Shadowgate game.
Twenty-seven years ago, Shadowgate was known for two things: difficulty and death. The former was a byproduct of being a graphic adventure game; without the ease of looking up solutions on the ...
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